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For instance, in the Japanese version of the game, the English-language word "Pause" is not used instead the word Ippuku (一服, meaning "break" or "to take a break") appears from both ends of the screen. In addition, Musya uses Japanese kanji characters in various parts of the game to represent modes and levels. Japanese dialogue is replaced with English-language dialogue. The English version uses Hindu-Arabic numerals. The Japanese version of the game is one of the few games that uses Japanese numerals. In addition, the manji (卍) shown to reveal the amount of spell scrolls held were edited away. For instance, the large testes of the tanuki character were removed for the North American edition. The game received several edits for the North American edition. Imoto heads into Tengumura Cavern (known in the Japanese version as Kihōshōnyūdō (鬼宝鍾乳洞)).
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The mayor, Akagi (who is not named in the Japanese version), greets Imoto and tells him that Shizuka (しずか) needs to be rescued. After Imoto survives a battle in which all other combatants perish, he travels to Tengumura Village, where he collapses. Musya follows a pikeman (described as a spearman in the Japanese version and a pikeman in the English version) named Imoto (Jinrai (神雷) in the Japanese version), who must descend to the abyss to save Shizuka, a maiden.
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When Imoto defeats a boss, the words "monster defeated" (怨霊調伏 Onryō Chōfuku, "Vengeful Ghost Submitted") appear and the player gains a scroll containing a new spell. The game starts with three lives once the life count is zero and Imoto dies, the game ends. Imoto, bearing 16 units of health (Qi (気 Ki, meaning "life energy")), dies when the health is depleted.
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